Overwhelm is an action-horror-world where enemies get power-ups and you don't.
Horror-world Exploration: Explore the oppressive caverns of the hive, guided only by a sparse map. Enemies can appear from anywhere at any time.
Bosses Give Enemies Power-Ups: As you defeat each of the five unique bosses, their abilities get distributed to the enemies of the world with escalating difficulty.
Tactile, Tense Combat: Combat is crunchy and fast. One hit and you die. Three deaths and the run is over. Defeat bosses in different orders to optimize your playthrough.
Intense Soundtrack & Soundscape: The sparse but powerful soundscape keeps you focused and scared. The soundtrack provides occasional ominous synths to compliment intense boss fights and big moments.
You're outnumbered, low on ammunition and the paranoia sets in. This is an action horror-world where enemies get power-ups and you don’t.
Ruari O'Sullivan is RANDOMNINE, a developer from the United Kingdom who makes games about having a bad time. His games are unpredictable and alive; playing them is about managing uncertainty, coping with failure and coming back with a better plan.
- Design, Code, & Art